Readings / References / Links

If you would like to recommend an addition to this site, please send it to my UNLV email address which is listed on the syllabus.

Recommended Websites
Ars Technica Gaming
AtariAge
CVG.com
Destructoid
Develop Online 
GamesBeat
Game politics
Gamasutra 
Good Old Games 
Games Radar
Joystiq
The Indie Games Magazine 
Not Enough Shaders

Recommended Publications
Edge magazine
GAMEStm magazine
Game Developer Magazine 
Retro Gamer

Software and emulation links
Play SPACEWAR online (Original code from 1962)
Download the EDSAC emulator for Crosses and Naughts
Play Atari Adventure online

Pinball Hall of Fame and Museum
Home Page
Map (Google Maps)

Recommended Reading
Vendel, Curt and Marty Goldberg. Atari Inc.: Business is Fun. Syzygy Company, 2012

Bissell, Tom. Extra Lives: Why Video Games Matter. New York: Pantheon, 2010

Demaria, Rusel, and Johnny L. Wilson. High Score! The Illustrated History of Electronic Games. New York: McGraw-Hill/Osborne, 2002

Donovan, Tristan. Replay: The History of Video Games. Yellow Ant Media, 2010

Herman, Leonard. Phoenix: The Rise and Fall of Video Games. New York: Three Rivers Press, 2001.

Herz, J. C. Joystick Nation. Boston: Little, Brown and Company, 1997.

Kent, Steven L. The Ultimate History of Video Games. New York: Three Rivers Press, 2001.

Kent, Steven L. The First Quarter, a 25-Year History of Video Games. Bothell: BWD Press, 2000.

Kushner, David. Masters of Doom. New York: Random House, 2004

Montford, Nick and Ian Bogost. Racing the Beam: The Atari Video Computer System. Cambridge: MIT Press, 2009.

Brian Bagnall. Commodore: A Company on the Edge. Variant Press, 2010.

Loguidice, Bill and Matt Barton. Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. Burlington: Focal Press, 2001.

Wolf, Mark J. P. and Bernard Perron. The Video Game Theory Reader. New York: Routledge Press, 2003.

James Paul Gee. What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition. New York: Palgrave Macmillan, 2007.

Harold Goldberg. All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture. New York: Three Rivers Press, 2011.

Mott, Tony, ed. 1001 Video Games to Play Before You Die. New York: Universal, 2010.

Books About Using Gaming in Business and Education

Reeves, Byron. Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete. Harvard Business School Press, 2009.

Werbach, Kevin. For the Win: How Game Thinking Can Revolutionize Your Business. Wharton Digital Press, 2012.

Kapp, Karl M. The Gamification of Learning and Instruction. Pfeiffer, 2012.

Lee, Sheldon. The Multiplayer Classroom: Designing Coursework as a Game. Course Technology PTR, 2011.

Squire, Kurt. Teaching and Participatory Culture in the Digital Age (Technology, Education, Connections: Tec)
Game On: Energize Your Business with Social Media Games. Wiley, 2011.

Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan, 2007.

Dignan, Aaron. Game Frame: Using Games as a Strategy for Success. Free Press, 2011.

Zichermann, Gabe. Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests. Wiley, 2010.





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